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| author | Thaddeus Crews <repiteo@outlook.com> | 2026-08-16 20:18:05 -0500 |
|---|---|---|
| committer | Thaddeus Crews <repiteo@outlook.com> | 2026-08-16 20:18:05 -0500 |
| commit | b40a61e58b22b9205d4442e6f1546bc6f1a6de93 (patch) | |
| tree | 9b37b358805938c81dbcc653bd353773d9189304 | |
| parent | c5198ffd37a4d14120aa32fac918f21ed1eba4f6 (diff) | |
Add changelog for 4.7.2
| -rw-r--r-- | CHANGELOG.md | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index 5df7cbdeda..c7d63addc5 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -7,6 +7,116 @@ previous feature release. It is equivalent to the listings on our Changelogs for earlier feature releases are available in their respective Git branches, and linked at the [end of this file](#Past-releases). +## 4.7.2 - 2026-08-17 + +#### 2D + +- Don't create new proxy object for the same tile ([GH-120517](https://github.com/godotengine/godot/pull/120517)). +- Fix use-after-free crash in `TileSetAtlasSourceEditor` ([GH-120548](https://github.com/godotengine/godot/pull/120548)). + +#### 3D + +- Ensure key is erased in hashmap `instance_shader_parameters` instead of value ([GH-121259](https://github.com/godotengine/godot/pull/121259)). +- Fix 3D ruler tool tooltip ([GH-120890](https://github.com/godotengine/godot/pull/120890)). + +#### Assetlib + +- Asset Store: Fix image width on different Editor Scales ([GH-121470](https://github.com/godotengine/godot/pull/121470)). + +#### Buildsystem + +- CI: Update all GitHub Actions to latest versions ([GH-121767](https://github.com/godotengine/godot/pull/121767)). +- Fix building Android Editor with separate arches ([GH-122186](https://github.com/godotengine/godot/pull/122186)). +- Ping `master` cache after saving cache ([GH-121973](https://github.com/godotengine/godot/pull/121973)). + +#### Codestyle + +- Fix more MSVC warnings for potential mod by 0 (C4724) ([GH-121746](https://github.com/godotengine/godot/pull/121746)). + +#### Core + +- Android: Play store crash investigations ([GH-121146](https://github.com/godotengine/godot/pull/121146)). +- Fix `Color::hash()` hashing the red component twice ([GH-121237](https://github.com/godotengine/godot/pull/121237)). +- Fix crash when failing to open log file for writing ([GH-121926](https://github.com/godotengine/godot/pull/121926)). +- Fix regressions to the Android editor introduced by #121670 ([GH-121917](https://github.com/godotengine/godot/pull/121917)). +- Forbid negative weights in `RandomPCG::rand_weighted` ([GH-120004](https://github.com/godotengine/godot/pull/120004)). +- Update `DirAccess::create_temp` to not fail on empty `prefix` parameter ([GH-121315](https://github.com/godotengine/godot/pull/121315)). + +#### Documentation + +- Fix and improve Light3D bake mode descriptions ([GH-120599](https://github.com/godotengine/godot/pull/120599)). +- Fix incorrect note about `DisplayServer.screen_get_max_scale()` only working on macOS ([GH-122139](https://github.com/godotengine/godot/pull/122139)). + +#### Editor + +- Don't auto-translate favorite nodes ([GH-122260](https://github.com/godotengine/godot/pull/122260)). +- Fix axis inversion setting for 3D navigation ([GH-121212](https://github.com/godotengine/godot/pull/121212)). +- Fix godot crash in SpriteFrames in the AnimatedSprite2D and 3D ([GH-120792](https://github.com/godotengine/godot/pull/120792)). +- Fix incorrect freed autoload check ([GH-121509](https://github.com/godotengine/godot/pull/121509)). +- Fix leaks from expanded Array and Dict from parentless buttons on invisible slots ([GH-121036](https://github.com/godotengine/godot/pull/121036)). +- Fix Script Editor tab name for translated class ref ([GH-121333](https://github.com/godotengine/godot/pull/121333)). +- Fix Script Editor zoom factor not being applied on editor start ([GH-121251](https://github.com/godotengine/godot/pull/121251)). +- Fix Visual Profiler cursor not appearing when graph is partially filled ([GH-118294](https://github.com/godotengine/godot/pull/118294)). +- Remove `emscripten_cancel_main_loop` from web `exit_callback` ([GH-122056](https://github.com/godotengine/godot/pull/122056)). + +#### GDExtension + +- Fix `register_extension_class` never iterating parents for exposed checks ([GH-120985](https://github.com/godotengine/godot/pull/120985)). + +#### GDScript + +- Editor: Fix autocomplete icon for `CODE_COMPLETION_KIND_CLASS` ([GH-121466](https://github.com/godotengine/godot/pull/121466)). + +#### GUI + +- Fix `BaseButton` input when `enable_long_press_as_right_click` is true ([GH-120962](https://github.com/godotengine/godot/pull/120962)). +- Fix children's `parent_maximum_size_cache` unable to update twice in a frame ([GH-120984](https://github.com/godotengine/godot/pull/120984)). +- Prevent stale updates to parent maximum size cache ([GH-120002](https://github.com/godotengine/godot/pull/120002)). + +#### Import + +- Add null fail condition to append_gltf_node ([GH-121360](https://github.com/godotengine/godot/pull/121360)). +- Fix `GLTFDocument.import_object_model_property` crash ([GH-121304](https://github.com/godotengine/godot/pull/121304)). + +#### Input + +- Fix performance issues when moving the mouse with high polling rate on Windows ([GH-109639](https://github.com/godotengine/godot/pull/109639)). +- Fix simultaneous shift release ([GH-120327](https://github.com/godotengine/godot/pull/120327)). +- Wayland: Fix IME popup position under fractional scaling on KDE Plasma ([GH-121571](https://github.com/godotengine/godot/pull/121571)). + +#### Multiplayer + +- Fix peers stopping replication on deleting node they spawned with MultiplayerSpawner ([GH-109864](https://github.com/godotengine/godot/pull/109864)). + +#### Navigation + +- Fix debug `NavigationRegion3D` colors not updating until project re-start ([GH-120939](https://github.com/godotengine/godot/pull/120939)). + +#### Network + +- mbedTLS: Always use Godot's OS as entropy source ([GH-121759](https://github.com/godotengine/godot/pull/121759)). + +#### Platforms + +- [WinRT, 4.7] Add exception handling to `DispatcherQueueOptions` init ([GH-122261](https://github.com/godotengine/godot/pull/122261)). +- Avoid running `GetVolumeInformationW` on network drives ([GH-121192](https://github.com/godotengine/godot/pull/121192)). +- Fix copy paste error in macos mediaKeyEvent handler ([GH-121225](https://github.com/godotengine/godot/pull/121225)). +- macOS: Fix initial window flags ([GH-120533](https://github.com/godotengine/godot/pull/120533)). +- Make it impossible to have more than one main thread, and don't release unnecessarily ([GH-121161](https://github.com/godotengine/godot/pull/121161)). +- Wayland: Improve pointer constraining ([GH-120647](https://github.com/godotengine/godot/pull/120647)). +- Windows: Clean WinRT window data pointer when it is erased ([GH-121858](https://github.com/godotengine/godot/pull/121858)). + +#### Rendering + +- Android: Fix issue causing the engine to crash when starting while the screen is off ([GH-121670](https://github.com/godotengine/godot/pull/121670)). +- Fix local billboard particles running copy twice ([GH-120859](https://github.com/godotengine/godot/pull/120859)). +- Fix PCSS shadows using shadow range begin in the wrong space ([GH-120774](https://github.com/godotengine/godot/pull/120774)). +- Render: Crash Fix use-after-return instance shader parameter lists ([GH-120858](https://github.com/godotengine/godot/pull/120858)). + +#### Thirdparty + +- Update AccessKit to 0.22.3 ([GH-121393](https://github.com/godotengine/godot/pull/121393)). + ## 4.7.1 - 2026-07-14 - [Release announcement](https://godotengine.org/article/maintenance-release-godot-4-7-1) |
