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authorRémi Verschelde <rverschelde@gmail.com>2026-01-25 13:41:41 +0100
committerRémi Verschelde <rverschelde@gmail.com>2026-01-25 13:41:41 +0100
commit89cea143987d564363e15d207438530651d943ac (patch)
tree112b864c4d75c103d065dba7412cfb679df8f943
parent8322eb1414dd1f37a59555a7bbee3725f9dfeeb1 (diff)
Bump version to 4.6-stable \o/4.6-stable
Almost 3 years after the 4.0 release, Godot 4 is starting to be a mature engine, including a wide array of features that enable countless developers to publish games in all genres. For example, Steam got over [1,200 new Godot games](https://steamdb.info/stats/releases/?tech=Engine.Godot) in 2025, while itch.io consistently gets around [500 new Godot games per week](https://itch.io/game-development/engines/most-projects) (game jams, prototypes, etc.). While every Godot user still has their own favorite missing feature which they're eagerly awaiting, for the most part the engine is fully capable. But there are still so many minor roadblocks, papercuts, workflow issues or outright bugs which can make the experience of developing and publishing games more painful than we'd like. So for this release, there was a significant focus on polish and usability, aiming to firmly establish Godot as an engine that you can rely upon, while keeping the iteration speed, lightweightness, and flexibility which make users love it. Close to 400 contributors were involved in this new feature release, authoring 2,001 (!) commits, and we want to thank them all for their amazing contributions, as well as all users who sponsor the Development Fund, reported bugs, opened proposals, or supported each other on our community platforms. See the release page for details: https://godotengine.org/releases/4.6/
-rw-r--r--version.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/version.py b/version.py
index 1bd51622e8..30f4b372eb 100644
--- a/version.py
+++ b/version.py
@@ -3,7 +3,7 @@ name = "Godot Engine"
major = 4
minor = 6
patch = 0
-status = "rc"
+status = "stable"
module_config = ""
website = "https://godotengine.org"
-docs = "latest"
+docs = "4.6"