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authorThaddeus Crews <repiteo@outlook.com>2026-06-17 13:46:02 -0500
committerThaddeus Crews <repiteo@outlook.com>2026-06-17 13:46:02 -0500
commit5b4e0cb0fd279832bbdd69fed5354d4e5ad26f88 (patch)
treea74f51b5f510fdacf72be7d8f8d598e7b7c192cd
parent3660bebec7f49e187e59b463fcab77c1511c62c0 (diff)
Bump version to 4.7-stable \o/4.7-stable
It's been over 3 years since 4.0 dropped, and we're arguably as far removed from that now as 4.0 is from 3.x. It's only gotten easier to publish a title with the engine, as evidenced by Steam currently listing over 700 new Godot games published in 2026 so far; we're not even halfway through the year, and we're already over halfway to 2025's 1,200+ total. This is to say nothing of itch.io, which receives over 1⁠,⁠000 new Godot games every week. Godot 4.6 gave users their most streamlined baseline release yet, whose focus on polish and usability immediately resonated with the community. This release aimed to double-down on that approach, making not only the engine itself more streamlined, but the tooling and resources surrounding it as well. There's still plenty to be done with the engine, as every user with a favorite feature that's currently missing would know. However, we're extremely impressed and inspired by the time and energy that the community has put into this global passion project. Well over 300 contributors are responsible for this latest feature release, totalling over 1⁠,⁠600 pull requests. From the bottom of our hearts, we want to thank each and every one of you for your incredible work, as well as all users who've sponsored our Development Fund, reported bugs, opened proposals, or supported one another on our community platforms. See the release page for details: https://godotengine.org/releases/4.7/
-rw-r--r--version.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/version.py b/version.py
index 2ac6a1df73..99c2e47ea0 100644
--- a/version.py
+++ b/version.py
@@ -3,7 +3,7 @@ name = "Godot Engine"
major = 4
minor = 7
patch = 0
-status = "rc"
+status = "stable"
module_config = ""
website = "https://godotengine.org"
-docs = "latest"
+docs = "4.7"